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Posted Jun 5, 2026

iOS Engineer

What you'll do • Build and ship user-facing features for a consumer app used by millions, owning them from idea to release • Translate product hypotheses into polished, performant iOS experiences in Swift / SwiftUI • Share UI logic across platforms via Kotlin Multiplatform (KMM), collaborating closely with Android and Web frontend • Instrument A/B experiments, read the resulting data, and iterate quickly on activation, retention, and engagement • Own user feedback and long term product success Requirements • Strong iOS engineering skills with clear ownership of shipped, user-facing features • Proficient in Swift and SwiftUI; comfortable with modern concurrency and app architecture • Real product sense: you have opinions about UX and can tell good from "technically done" • User sympathy - you instinctively notice friction, jank, and confusing flows • Data-literate: experience with metrics, dashboards, and experiments to validate whether a change worked • Clear communicator who can align with non-engineers and make tradeoffs explicit • Bias toward shipping and learning over perfect architecture Experience • 3–5+ years building and iterating on mobile products used by real users • Proven track record shipping iOS features and improving them based on feedback or metrics • Professional experience with B2C / consumer-facing products, presumably in gaming, social, etc. realm • Exposure to A/B testing or product experimentation is a strong plus • Kotlin / KMM experience is a plus (but not a requirement) Education • Bachelor's degree or above. Shipped work, judgment, and product taste matter more than credentials. Nice to have • Experience at a fast-growing consumer app, or your own indie app on the App Store • Interest in anime, otaku culture, creator communities, or AI image generation Note: If you've read this, please tell us the names of your top 5 favorite niche anime at the end of your message.