Position: Game Developer
Type: Contract
Compensation: $20 - $60/hour
Location: Remote
Commitment: 10-40 hrs/week
Role Responsibilities
• Design and develop game systems and engine-level features using C++ and game engines
• Develop tools and modding related to games to enhance user experience
• Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance
• Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay
• Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences
• Debug complex issues related to rendering, performance, and cross-platform compatibility
Requirements
• Have strong relevant experience in game development or real-time graphics programming, ideally between 3 to
• Demonstrate strong proficiency in C++ programming language
• Hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, OpenGL, or Metal is required
• Possess a solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts
• Experience with Unreal Engine or similar game engines is essential
• Familiarity with performance optimization techniques, including CPU/GPU, memory, and multithreading, is necessary
Application Process
• Easy Apply on Dice
• Check email for next steps
• Participate in resume evaluation & interview stage
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