Posted Jul 10, 2026

3D Animator / Character Technical Artist

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We are a small, fully funded independent game studio working on a fantasy strategy card game for PC. We are looking for a skilled 3D Animator / Character Technical Artist to support us with occasional, project-based assignments. This is not a full-time position. We are looking for a reliable freelancer we can contact whenever new characters, creatures, or animation-related tasks are needed. The role The assignments may vary depending on the current needs of the project and can include animation, rigging-related work, mesh cleanup, and preparing characters for implementation in the game. Example tasks • Creating high-quality hand-keyed animations for humanoid characters and animals • Combat, movement, idle, spawn, reaction, and character-specific animations • Preparing and importing animations into Unreal Engine 5 • Working with animation retargeting and existing skeletons • Fixing skinning, rigging, weight painting, and deformation issues • Cleaning up and improving the topology of AI-generated 3D meshes • Preparing meshes for rigging and animation • Troubleshooting character and animation problems inside UE5 • Optimizing characters and animations for real-time use What we are looking for • Strong experience with hand-keyed 3D character animation • Ability to animate both humanoids and animals • Practical knowledge of Unreal Engine 5 animation workflows • Good understanding of anatomy, weight, timing, posing, and movement • Experience with topology cleanup and preparing imperfect meshes for production • Understanding of rigging, skinning, skeletons, and animation retargeting • Ability to work independently and solve technical problems • Clear communication and reliability To apply Please send an email with your application and include: • Your portfolio or showreel • Examples of humanoid and animal animations • Information about your experience with Unreal Engine 5 • Your daily rate for an 8-hour freelance assignment • Your general availability • The software you normally work with Please also mention whether you are comfortable working with existing, sometimes imperfect or AI-generated meshes and preparing them for production.